JPCSP v0.3 revision 1285 - на psp
Категория: Софт для PC | Добавил: admin | Дата: Декабрь 22, 2009 | Просмотров: 148

JPCSP — эмулятор игровой приставки PSP, созданный на основе Java технологий. JPCSP е сейчас может запускать некоторые игры.
Для запуска эмулятора надо установить Java Runtime Environment

ChangeLog:
Revision 1285: Implemented new compatibility option «Use Viewport»
Revision 1284: Fix for sceUtilitySavedataInitStart save mode 8. This might fix programs reporting not enough capacity available on the MemoryStick
Revision 1283: Fix for sceMpegRingbufferConstruct: do not return an error if the 2mb cap was used.
Revision 1282: Fix for ORIGIN_ADDR and OFFSET_ADDR: baseOffset is saved on the CALL stack and restored at RET.
Revision 1281: Fixed pspdisplay to also store Alpha-value of colors. This might fix display problems affecting the whole PSP screen.
Revision 1280: Implemented fake sceKernelPollMbx() (for «Phantasy Star Portable»).
Revision 1279:Avoid NullPointerException when exiting
Revision 1278: Added a fake return for sceSasSetADSR, Heatseeker goes a lot further smile Cleanup for light commands.
Revision 1277: Fixed ISO file reading: some files were missing in large directories. This should fix some games displaying «umd file not found».
Revision 1276: Basic implementation of sceKernelSuspendDispatchThread and sceKernelResumeDispatchThread
Revision 1275: Restart the list processing after a SIGNAL without callback
Revision 1274: sceKernelSleepThread / sceKernelWakeupThread: implemented wakeupCount
Revision 1273: fixes in TRXKICK — do not reset baseOffset after RET command — more robustness in VideoEngine when processing errors (abort list display when displaying more than 5 errors) — pspdisplay: reload new GE after storing previous GE to memory
Revision 1272: sceKernelReferThreadStatus: fill waitId with ID of waiting object
Revision 1271: Fix for small swizzled images (e.g. texture_height==1). Do not display «unknown video command 0xff» just after a PRIM command.
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